The highly anticipated next chapter in the Mass Effect saga...
- Developer: BioWare
- Publisher: Electronic Arts
- Platforms: PC, PlayStation 4, Xbox One
This project is being lead by Jade Raymond (co-creator and executive producer of Assassin’s Creed) and Amy Hennig (creative director for the Uncharted series.) I can't tell you much about it since it's still in development, but I can tell you that Amy called me, quote: "awesome".
- Developer: Motive Studios
- Publisher: Electronic Arts
- Platforms: PC, PlayStation 4, Xbox One
While the conflict between mages and templars escalates, the Veil – the barrier which separates spirits from the living world – tears asunder. As war engulfs Thedas, a shadowy figure seeks to manipulate events for their own sinister purposes...
On Dragon Age: Inquisition, I worked as a gameplay programmer with an emphasis on combat. I had a hand in pretty much every combat-related system you can think of, including character stats, abilities, perception, environmental destruction, artificial intelligence (AI), the combat state machine, and the tactical "pause-and-play" mode.
- Developer: BioWare Edmonton
- Publisher: Electronic Arts
- Platforms: PC, PlayStation 3, Xbox 360, PlayStation 4, Xbox One
- Metacritic Score: 89
It is a dark time in Ferelden's history. King Cailan has fallen in the disasterous battle of Ostagar, leaving the nation of Ferelden without a leader, and an army of darkspawn rampage across the countryside, destroying everything in their path. Hawke, a refugee from the Blight, escapes with his family to the coastal city of Kirkwall. Starting with nothing but the clothes on his back, Hawke gradually rises to a position of great respect within the city. But as his influence in Kirkwall grows, Hawke finds himself caught between two warring factions – the mages and the templars – both of whom seek to use Hawke as a way to further their cause. As the conflict between mages and templars intensifies, Kirkwall finds itself on the brink of civil war. Can Hawke prevent the war before it starts and save Kirkwall from total self-destruction?
On Dragon Age II, I worked as a member of the graphics team, implementing new engine, shader and toolset features to make the game look as good as possible. I also wrote a variety of in-game debugging tools which were used by artists and programmers alike to diagnose and correct graphical errors.
- Developer: BioWare Edmonton
- Publisher: Electronic Arts
- Platforms: PC, PlayStation 3, Xbox 360
- Metacritic Score: 82
The kingdom of Ferelden is in turmoil. While humans, elves and dwarves scheme and fight amongst themselves, a corrupted race of bloodthirsty creatures – the darkspawn – are growing in strength and number, threatening to overwhelm them all. The nation's only hope lies in the Grey Wardens, an ancient but maligned order sworn to fight the darkspawn wherever they appear. Can the Wardens convince the warring races to unite in the face of a greater foe and put and end to the Blight?
I worked as an associate software engineer on this game as part of the GUI and RPG systems team. In this role, I implemented the logic for several of the game's GUIs as well as some core gameplay systems, such as the party-picker.
- Developer: BioWare Edmonton
- Publisher: Electronic Arts
- Platforms: PC, PlayStation 3, Xbox 360
- Metacritic Score: 91